Meta Magic are spells which only some creatures can cast, and largely cannot be learned by heroes, with very few exceptions.ĭungeon Maze is a stealthy and ambushing faction, with elevated magic power and units resistant to debuffs, but also with debuffing attacks and abilities, having a lot of advantages in the dark or during the night in comparison to any other faction. If items or artifacts exceed backpack capacities, they must be left behind. Hero’s backpack has a small room limitation. Only Commanders are hired with an assortment of troops/followers. Warfare skills can change those numbers, as well as proficiency on Commander role. Commanders, initially, carry 7 troops and 3 siege/war/support units. On the battlefield at the start of a fight, any troop that’s not in line of sight of any of the opposite army’s troops is not primarily visible. Underground beings are vulnerable to daylight and most weather effects. Chasms, abysses, cave ins, a lot of factors can kill armies just by moving on the adventure map. Exploring Underground can lead to doom if a non-native hero doesn’t know where to step. NOTES ON MECHANICS TO HELP UNDERSTAND ABILITIES AND PERKS I had special fun creating the campaign for this Dungeon Maze. And there's the other non-existant one which is also in the works. I am gathering materials for those I was not planning on doing too, Forge and Conflux. I still have no eyecandies, just the written stuff.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |